![]() ![]() To be successful here you'll need to spend a little time getting to grips with a slick deflection system that allows you to parry all incoming attacks, shifting enemies off balance and opening them up for brutal ripostes. This is a game that wants you to go on the offensive, to constantly push forward and fight aggressively in order to keep your spirit gauge in the blue, giving you the juice to perform spirit attacks or use your vast array of spells and fancy moves to break your enemies down quickly. It's a much cleaner system than the Ki pulses and constant stamina management of Nioh, giving you a straightforward gauge that drops down into a negative orange zone as you soak up punishment, use magic or perform martial arts, and shifts up into a positive blue zone as you dish out damage to your foes. ![]() Wo Long: Fallen Dynasty introduces a Sekiro-eque system of parries, blocks and deflections that sees you manage a Spirit Gauge which governs how much damage you dish out, as well as how many hits you can soak up before you're left stun-blocked and open to punishment. This is all great for exploration, with plenty of hidden areas to zoom around and much more in the way of verticality introduced to level design, however, when it comes to actual combat, there's still plenty to consider if you're going to come out on top during the game's ultra-violent encounters. In this respect it hews much closer to the developer's fast-paced Ninja Gaiden series, with a slick arcade feel to how your player-created nameless warrior leaps and bounds through stages. Where Nioh's core battle mechanics challenged the player to carefully consider how stamina affected their movement options and ability to both attack and defend at all times, Wo Long affords you much more freedom to run rampant across its battlefields without running out of steam. However, this is a game that plays much faster and looser than that series, with streamlined combat mechanics, a complete abandonment of any sort of stamina gauge and, yes Nioh fans, you even get to jump in this one, heck, you get to double jump. ![]() With its latest title, Wo Long: Fallen Dynasty, the Japanese dev serves up an adventure that sticks with the dark fantasy style of the Nioh games whilst also employing the same type of segmented overworld and gameplay which continues to follow the now de rigueur soulslike loop. With Ki pulses and Ki bars, burst attacks, counters, guardian beasts and shifting stances to take into account, they're games that take time to gel with, adventures that can perhaps seem overwhelming to the intrepid newcomer and battle-hardened warrior alike. ![]() As much as we absolutely adore Team Ninja's PC and PlayStation-exclusive Nioh series, it often felt as though it bogged itself down a little bit too much with the depth of its combat mechanics and a certain heavy-handedness when it came to the importance of stamina with regards to every single action you took in battle. ![]()
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